Home News Guide to Mastering Dice in KCD2: Learn Badge Rules and Scoring Combos

Guide to Mastering Dice in KCD2: Learn Badge Rules and Scoring Combos

by Jack Feb 24,2025

Guide to Mastering Dice in KCD2: Learn Badge Rules and Scoring Combos

Master the art of dice in Kingdom Come: Deliverance 2 and quickly amass Groschen! This guide covers everything from finding games to utilizing powerful badges and even employing loaded dice for an advantage.

Table of Contents

  • Where to Play Dice
  • How to Score
  • Badges
  • Cheating Dice

Where to Play Dice in Kingdom Come: Deliverance 2

The tutorial introduces the basics of dice, providing a solid foundation for gameplay. Beyond the tutorial, you'll find dice games readily available at nearly every tavern and inn throughout the game world. Simply locate an NPC near a tavern and initiate conversation to begin a game.

How to Score in Dice

The objective is to reach the target score before your opponent. You start with six dice and can re-roll as many times as desired per turn. However, a roll yielding no scoring combinations ends your turn, forfeiting all accumulated points for that round. Each re-roll costs a die, increasing the difficulty of achieving scoring combinations with subsequent rolls. Strategic decision-making regarding when to stop rolling is crucial.

Scoring Combinations:

CombinationPoints
One100
Five50
1, 2, 3, 4, 5500
2, 3, 4, 5, 6750
1, 2, 3, 4, 5, 61,500
Three 1s1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600

Triple combinations receive a bonus for additional matching dice. For example, three 2s are worth 200, but four 2s yield 400, five 2s earn 800, and six 2s award 1,600 points.

Badges

Discover Badges through looting to enhance your dice game. These come in three tiers: Tin, Silver, and Gold, each offering unique advantages.

BadgeEffect
Tin Doppelganger’s BadgeDoubles points from your last throw (once per game).
Tin Badge of HeadstartProvides a small point advantage at the game's start.
Tin Badge of DefenceNegates the effects of your opponent's Tin badges.
Tin Badge of FortuneAllows one die re-roll (once per game).
Tin Badge of MightAdds one extra die to your throw (once per game).
Tin Badge of TransmutationChanges one die to a 3 after your throw (once per game).
Carpenter’s Badge of Advantage3+5 combination creates a "Cut" formation (repeatable).
Tin Warlord’s BadgeGrants a 25% point bonus for the turn (once per game).
Tin Badge of ResurrectionAllows a re-roll after an unsuccessful throw (once per game).
Silver Doppelganger’s BadgeDoubles points from your last throw (twice per game).
Silver Badge of HeadstartProvides a moderate point advantage at the game's start.
Silver Badge of DefenceNegates the effects of your opponent's Silver badges.
Silver Swap-Out BadgeRe-rolls one chosen die after your throw (once per game).
Silver Badge of FortuneAllows re-rolling up to two dice (once per game).
Silver Badge of MightAdds one extra die to your throw (twice per game).
Silver Badge of TransmutationChanges one die to a 5 after your throw (once per game).
Executioner’s Badge of Advantage4+5+6 combination creates a "Gallows" formation (repeatable).
Silver Warlord’s BadgeGrants a 50% point bonus for the turn (once per game).
Silver Badge of ResurrectionAllows a re-roll after an unsuccessful throw (twice per game).
Silver King’s BadgeAdds one extra die to your throw (twice per game).
Gold Doppelganger BadgeDoubles points from your last throw (thrice per game).
Gold Badge of HeadstartProvides a large point advantage at the game's start.
Gold Badge of DefenceNegates the effects of your opponent's Gold badges.
Gold Swap-Out BadgeRe-rolls two dice of the same value after your throw (once per game).
Gold Badge of FortuneAllows re-rolling up to three dice (once per game).
Gold Badge of MightAdds one extra die to your throw (thrice per game).
Gold Badge of TransmutationChanges one die to a 1 after your throw (once per game).
Priest’s Badge of Advantage1+3+5 combination creates an "Eye" formation (repeatable).
Gold Warlord’s BadgeDoubles points for the turn (once per game).
Gold Badge of ResurrectionAllows a re-roll after an unsuccessful throw (thrice per game).
Gold Emperor’s BadgeTriples points for the 1+1+1 formation (repeatable).
Gold Wedding BadgeAllows re-rolling up to three dice (once per game).

Cheating Dice

Loaded dice, found while looting, provide an unfair advantage by favoring specific numbers. Select your preferred loaded dice at the start of a game to boost your chances of winning.

This comprehensive guide equips you to become a dice master in Kingdom Come: Deliverance 2. Consult The Escapist for additional game tips and strategies.