A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. The problem: low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a "pay-to-win" scenario, where the "payment" is upgrading your computer hardware!
This is clearly a serious bug, not an intentional game mechanic. However, a swift fix isn't likely. The core issue stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this technical problem requires significant effort and will likely take considerable time.
The following Marvel Rivals heroes are currently affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Other heroes may also be impacted. Until a patch is released, the most practical solution is to optimize your in-game settings to boost your FPS, even if it means compromising visual fidelity.