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"Dungeon Faction's Evolution in Heroes of Might & Magic: Olden Era"

by Nora May 23,2025

The Dungeon faction, also known as the Warlocks' faction, has always been a beloved element within the Heroes of Might & Magic: Olden Era. Our journey into Jadame has allowed us to delve deeper into creatures that are intrinsically linked to the Dungeon faction and have established their own territories on the continent. This has provided developers with the opportunity to create a faction that honors its rich heritage while introducing fresh concepts.

The Evolution of the Dungeon Faction in Heroes of Might Magic Olden EraImage: steampowered.com

If we were to capture the essence of the Dungeon faction throughout the series in just two words, "power" and "outcasts" would be fitting. Revisiting Enroth has given us the chance to reimagine these formidable warlocks, drawing inspiration from Jadame's lore, especially through Might and Magic VIII: The Alvaric Pact, which reimagines the Dungeon faction in a new light.

Creatures once considered monsters now stand allied with red-skinned dark elves, who have historically been ostracized for their pragmatic approach. Together, they strengthen their position through diplomacy, trade, and strategic alliances, marking a notable departure from the faction's earlier iterations.

Throughout the Heroes series, the Dungeon faction has been characterized by skilled warlocks and commanding leaders, with each game presenting them in unique ways:

  • In Heroes I and Heroes II, followers of Lord Alamar and King Archibald pursued power, rallying creatures that shared their ambitions under their banners.
  • In Heroes III, Nighon's warlords championed the notion that strength justifies rule, operating from subterranean tunnels with ambitions of conquering Antagarich.
  • In Heroes IV, chaotic sorcerers and thieves resided in Axeoth's swamps, gathering rogues to seize land in the nascent world.
  • In games five through seven, Ashan's dark elves aligned with the Dragon-Goddess Malassa and the underworld, crafting a narrative rich with intrigue.