CD Projekt RED is intensifying its efforts on the much-anticipated sequel to *Cyberpunk 2077*, as revealed through a series of job postings that provide fascinating insights into the game's development. One of the key revelations is that the sequel will maintain a first-person perspective, with no plans to incorporate third-person views, which might disappoint fans eager to see their character in action.
Image: steamcommunity.com
A job listing for a Senior Gameplay Animator specifies the need for an expert to craft detailed first-person animations, particularly focusing on weapon interactions and gameplay mechanics. The absence of any mention of third-person perspectives in this listing strongly suggests that the studio has firmly decided to stick with the first-person viewpoint.
Another job vacancy for an Encounter Designer sheds light on an exciting new feature: the "most realistic crowd system ever seen in games." This system is designed to dynamically respond to player actions, creating immersive environments where NPCs interact naturally with the world around them. The role involves collaborating with various teams to design intricate scenarios with multiple solutions, utilizing NPC behaviors, interactive objects, loot points, and environmental storytelling to enrich the game experience.
Furthermore, one of the job listings confirms that multiplayer functionality is being considered for the sequel, although it is still in the early stages of development.
*Cyberpunk 2*, codenamed Project Orion, is set to be built on Unreal Engine 5, promising cutting-edge graphics and technology. In a related note, a senior quest designer at CD Projekt RED previously revealed that they personally voiced some intimate scenes in *Cyberpunk 2077*. Meanwhile, fans of *Kingdom Come: Deliverance 2* have discovered a character paying homage to Johnny Silverhand, adding an intriguing Easter egg for fans to enjoy.