The recently released Dynasty Warriors: Origins marks a bold departure from its predecessors, thanks to a directive from its producer, Tomohiko Sho, who challenged the development team to "go and kill the player." This approach significantly elevates the difficulty and intensity of the game's combat encounters, creating a more immersive and realistic battlefield experience.
Sho emphasized that while the enemies are stronger, the game remains accessible even to newcomers. Players can progress comfortably by mastering the mechanics step by step, ensuring a gratifying sense of achievement. Balancing the classic "musou" genre's exhilarating gameplay with the gritty realism of war was no easy task, but the team succeeded in delivering satisfying challenges.
A Return to Roots
Unlike its numbered predecessors, Origins breaks away from tradition by omitting the typical numerical suffix. Instead, the title highlights its focus on the early chapters of The Romance of the Three Kingdoms, stopping at the pivotal Battle of Chibi (Battle of the Red Cliffs). Producer Sho explained that this decision allowed the team to delve deeper into the story's rich narrative arc, emphasizing key moments rather than rushing through the entire timeline.
Set against the backdrop of Han Dynasty-era China, Dynasty Warriors: Origins introduces a new protagonist, the Nameless Hero, navigating a world teeming with rival factions vying for power. Released on January 17th, the game is now available on PC via Steam, PlayStation 5, and Xbox Series X|S.