Warhammer 40,000: Space Marine 2 has launched its first public test server, offering players an early glimpse at Update 7.0 and its detailed patch notes.
In a community update, Focus Entertainment and Saber Interactive noted that the preliminary patch notes for the PTS cover most features of Update 7.0, though the final version may vary as the team continues to address bugs.
PC players in the PTS (not available on consoles) have plenty to explore. Update 7.0 introduces a new PvE mission, Exfiltration, a new secondary weapon (Inferno Pistol for Vanguard, Sniper, and Heavy classes), prestige ranks for endgame PvE, and private PvP lobbies.
Warhammer 40,000 enthusiasts will enjoy new customization options, including colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth recoloring, hand recoloring, and a 50% boost to PvP customization rewards. The PTS also includes an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion for the Vanguard class.
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Significant balance changes include an expanded weapon arsenal for PvE, giving all classes more weapon options. Notably, the Assault class can now wield the Power Sword without mods. Check the patch notes below for full details on weapon adjustments.
A key improvement addresses griefing in the Inferno Operation: if a player reaches the final stage’s assembly area, others will be teleported there after a 1:30 warning, followed by a 15-second countdown.
Last month, Space Marine 2 developers hinted at a forthcoming Horde mode and addressed concerns about live service elements, responding to backlash over 'FOMO' Community Events. Earlier this year, Saber tackled player frustration over limited content, outlining upcoming additions for Space Marine 2.
Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:
New Features
New PvE mission: ExfiltrationNew Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper, and Heavy classes.Prestige ranks in PvE.PvP Private lobbies.Customization:New Colours (Volupus Pink and Thousand Sons Blue)Bulwark Cloth RecoloringHands RecoloringRewards increased by 50% in PvP.Balancing
Extended Weapon arsenal in PvE:All classes now enjoy a broader weapon selection:
Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
Assault: Power Sword | Plasma Pistol
Bulwark: Heavy Bolt Pistol
Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
Vanguard: Heavy Bolt Pistol | Bolt Carbine
Heavy Bolt Rifle: reworked the 2 Artificer & 2 Relic versions:Artificer / Salvation of Bakka - Alpha:
Magazine Capacity: Increased from 45 to 50Ammo Reserve: Increased from 180 to 200Artificer / Drogos Reclamation - Beta:
Accuracy: Lowered from 4.5 to 4Range: Increased from 6 to 8Magazine Capacity: Decreased from 50 to 45Ammo Reserve: Lowered from 200 to 180Added a scopeRelic / Gathalamor Crusade - Alpha:
Magazine Capacity: Increased from 45 to 55Ammo reserve: Increased from 180 to 220Relic / Ophelian Liberation - Beta:
Accuracy: Lowered from 5.5 to 4Range: Increased from 6 to 8Magazine Capacity: Decreased from 50 to 45Ammo Reserve: Lowered from 200 to 180Added a scopeAdded a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:Heavy Melta Gun Melta GunHeavy PlasmaWeapon Perks Update
Heavy Bolt Rifle
"Able Precision" (Artificer tier): Duration effect extended from 5 to 10 seconds.
"Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Fast Regeneration 2" (Artificer tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Head Hunter 2” (Artificer tier): Reworked into “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Rampage" (Relic tier): Duration effect extended from 5 to 10 seconds. Cooldown reduced from 30 to 15 seconds.
"Honed Precision" (Relic tier): Maximum Spread reduced from 25% to 50%.
"Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
"Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots penetrate Block Stances, dealing 25% of usual Damage).
Bolt Rifle
"Able Precision" (Artificer tier): Duration effect extended from 5 to 10 seconds.
"Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil reduced by 25%).
"Fast Regeneration 2" (Artificer tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Head Hunter 2” (Artificer tier): Reworked into “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Honed Precision" (Relic tier): Maximum Spread reduced from 25% to 50%.
"Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
"Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Auto Bolt Rifle
"Honed Precision" (Standard tier): Maximum Spread reduced from 25% to 50%.
"Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Perpetual Precision" (Relic tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
Plasma Incinerator
"Rapid Cooling" (Master-Crafted tier): Duration effect extended from 5 to 10 seconds. Cooldown reduced from 30 to 15 seconds.
"Rampage" (Master-Crafted tier): Duration effect extended from 5 to 10 seconds. Cooldown reduced from 30 to 15 seconds.
"Common Cooling" (Artificer tier): Reworked into “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
"Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
"Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
"Fast Venting" (Artificer tier): Reworked into “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
"Retaliation" (Relic tier): Duration effect extended from 5 to 10 seconds.
"Perfect Radius" (Relic tier): Duration effect extended from 5 to 10 seconds.
Stalker Bolt Rifle
"Fast Reload" (Standard tier): Reworked into “Unwavering Resolve”: After reloading with Low Ammo, damage increases by 25% for 5 seconds.
"Long Shot" (Standard tier): Replaced with "Divine Might" (Damage increases by 10%).
"Adamant Reload" (Master-Crafted tier): Replaced with "Adamant Hunter" (When Health is below 30%, Headshots deal 25% more Damage).
"Fast Regeneration 1" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Head Hunter 1" (Artificer tier): Replaced with "Cleaving Fire" (Shots penetrate enemy Block Stances, dealing 25% of usual Damage).
"Agile Hunter" (Relic tier): Duration effect extended from 5 to 10 seconds.
"Tyranid Eliminator" (Relic tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Chaos Eliminator" (Relic Tier): Reworked into “Remote Threat”: Enemies over 25 meters away take 20% more Damage.
Bolt Carbine
"Perpetual Precision" (Standard tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Elusive Precision" (Master-Crafter tier): Replaced with "Rapid Health" (When Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
"Retaliation" (Master-Crafted tier): Duration effect extended from 5 to 10 seconds.
"Fast Regeneration 1" (Master-Crafter tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming)
"Steel Grip" (Artificer tier): Reworked into “Unwavering Resolve”: After reloading with Low Ammo, damage increases by 25% for 5 seconds.
"Rapid Health" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
"Head Hunter" (Artificer tier): Replaced with "Cleaving Fire" (Shots penetrate enemy Block Stances, dealing 25% of usual Damage).
"Honed Precision" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Fast Regeneration 2" (Relic tier): Replaced with "Perpetual Precision" (Maximum spread decreases by 10%).
"Perpetual Precision" (Relic tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
Occulus Bolt Carbine
"Perpetual Precision" (Standard tier): Reworked into “Remote Threat”: Enemies over 25 meters away take 20% more Damage.
"Elusive Precision" (Master-Crafted tier): Duration effect extended from 5 to 10 seconds.
"Retaliation" (Master-Crafted tier): Duration effect extended from 5 to 10 seconds.
"Fast Regeneration 1" (Artificer tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Honed Precision" (Artificer tier): Maximum Spread reduced from 25% to 50%.
"Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Chaos Eliminator" (Relic tier): Reworked into “Able Headshot”: After using a Class Ability, headshot Damage increases by 20% for 10 seconds.
"Perpetual Precision" (Relic tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage)
"Tyranid Eliminator" (Relic tier): Reworked into “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds
Melta Rifle
"Fast Reload" (Standard tier): Reworked into “Decisive Reload”: Finisher on a Majoris-level or higher enemy restores 1 Ammo.
"Adamant Reload" (Master-Crafted tier): Replaced with "Rapid Health" (When Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
"Fast Regeneration 1" (Master-Crafted tier): Reworked into “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
"Fast Regeneration 2" (Artificer tier): Replaced with "Fast Reload" (Weapon reloads 10% faster).
"Elusive Range" (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).
"Elusive Fire" (Relic tier): Duration effect extended from 5 to 10 seconds.
Instigator Bolt Carbine
"Adamantine Grip" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
"Honed Precision" (Artificer tier): Switched position in the tree with “Increased Capacity”.
"Increased Capacity" (Artificer tier): Switched position in the tree with “Honed Precision”.
"Fast Regeneration 1" (Artificer tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Fast Regeneration 2" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
"Head Hunter 2" (Artificer tier): Reworked into “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Fast Reload" (Relic tier): Reworked into “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
"Rampage" (Relic tier): Duration effect extended from 5 to 10 seconds. Cooldown reduced from 30 to 15 seconds.
"Adamantine Grip" (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)
Bolt Sniper Rifle
"Long Shot" (Standard tier): Renamed to “Remote Threat”. Enemies over 25 meters away take 20% more damage.
"Fast Reload" (Standard tier): Replaced with "Extended Magazine" (Magazine Size increases by 15% of the maximum).
"Finisher Reload" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
"Fast Regeneration 1" (Master-Crafted tier): Replaced with "Finisher Reload" (After a Finisher, the equipped Weapon instantly reloads).
"Head Hunter 1" (Artificer tier): Reworked into “Unwavering Resolve”: After reloading with Low Ammo, damage increases by 25% for 5 seconds.
"Honed Precision 1" (Artificer tier): Maximum Spread reduced from 25% to 50%.
"Agile Hunter" (Relic tier): Replaced with “Cleaving Fire” (Shots penetrate Block Stances, dealing 25% of usual Damage).
"Honed Precision 2" (Relic tier): Reworked into “Strong Finish”: Last round in a magazine deals 25% more damage.
"Great Might" (Relic tier): Reworked into “Strong Start”: First round in a magazine deals 50% more damage.
"Tyranid Eliminator" (Relic tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Chaos Eliminator" (Relic tier): Replaced with "Great Might" (Damage increases by 10% against Terminus-level enemies)
Las Fusil
"Head Hunter" (Standard tier): Replaced with "Perpetual Velocity" (Shots charge 15% faster)
"Amplification 1" (Master-Crafted tier): Radius of Beam Weapons increased from 10% to 15%.
"Amplification 2" (Artificer tier): Radius of Beam Weapons increased from 10% to 15%.
"Amplification 3" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
"Fast Regeneration 1” (Artificer tier): Replaced with "Charging Immunity" (While Charging a shot, you do not lose control from Heavy Hits).
"Perpetual Velocity" (Relic tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
"Charging Immunity" (Relic tier): Reworked into “Recoupment”: Killing a Majoris-level or higher enemy with a headshot restores 1 Armour Segment. Cooldown is 15 seconds.
"Honed Precision" (Relic tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%).
Heavy Bolter
"Heavy Precision" (Artificer tier): Replaced with "Honed Precision" (Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming).
"Honed Precision" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
"Weapon Strike" (Relic tier): Melee Damage increased from 15% to 50%.
Heavy Plasma Incinerator
"Rapid Cooling" (Master-Crafted tier): Effect extended from 5 to 10 seconds. Cooldown reduced from 30 to 15.
"Heavy Velocity 1" (Master-Crafted tier): Shots Charge rate increased from 10% to 15%.
"Heavy Velocity 2" (Master-Crafted tier): Replaced with “Supercharged Shot” (Damage from a Charged Shot increases by 10%)
"Supercharged Shot 2" (Artificer tier): Switched position in the tree with "Heavy Immunity" (Relic).
"Retaliation" (Relic tier): Duration effect extended from 5 to 10 seconds.
"Elusive Fire" (Relic tier): Duration effect extended from 5 to 10 seconds.
“Plasma Speed” (Relic tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%).
"Heavy Immunity" (Relic tier): Switched position in the tree with “Supercharged Shot 2” (Artificer).
Multi-Melta
"Weapon Strike" (Standard tier): Effect increased from 15% to 50%.
"Contingency Plan" (Master-Crafted tier): Reworked into “Decisive Reload”: Performing a Finisher on a Majoris-level or higher enemy restores 1 Ammo.
"Fast Regeneration 1" (Artificer tier): Reworked into “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
"Fast Regeneration 2" (Artificer tier): Replaced with "Divine Might" (Damage increases by 10%).
"Elite Health" (Relic tier): Effect increased from 5% to 10%.
"Weapon Strike" (Relic tier): Replaced with "Discipline" (When you have Low Ammo, you deal 25% more Damage)
"Tyranid Eliminator” (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
"Chaos Eliminator" (Relic tier): Reworked into “Expedient Barrage”: Fire rate increases by 33% when firing without aiming.
Bolt Pistol
"Elusive Precision" (Master-Crafted tier): Replaced with "Head Hunter" (Headshots deal 10% more damage).
"Retaliation" (Master-Crafted tier): Effect duration extended from 5 to 10 seconds.
"Iron Grip” (Master-Crafted tier): Effect duration extended from 5 to 10 seconds.
"Perpetual Precision 2" (Artificer tier): Replaced with "Increased Capacity" (The maximum Ammo Reserve of this Weapon increases by 20%)
"Elite Hunter" (Relic tier): Effect duration extended from 5 to 10 seconds.
"Rapid Health" (Relic tier): Health restoration boosted from 5% to 10%. Cooldown removed.
"Honed Precision 1" (Relic tier): Maximum Spread reduced from 25% to 50%.
Plasma Pistol
"Common Cooling" (Standard tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%)
"Rapid Cooling" (Master-Crafted tier): Effect duration extended from 5 to 10 seconds. Cooldown reduced from 30 to 15.
"Rampage" (Master-Crafted tier): Effect duration extended from 5 to 10 seconds. Cooldown reduced from 30 to 15 seconds.
"Blast Radius 1" (Master-Crafted tier): Replaced with “Plasma Collection” (Energy reserve of Plasma Weapons increases by 20%)
"Supercharged Shot" (Master-Crafted tier): Replaced with "Divine Might" (Damage increases by 10%).
"Blast Radius 2" (Artificer tier): Damage radius increase changed from 5% to 10%.
"Perpetual Velocity 2" (Artificer tier): Replaced with "Blast Radius".
"Perfect Radius" (Relic tier): Replaced with “Perfect Cooling” (After a perfectly timed Dodge, the equipped Weapon is completely cooled)
"Retaliation" (Relic tier): Effect duration extended from 5 to 10 seconds.
"Fast Venting" (Relic tier): Replaced with "Divine Might" (Damage increases by 10%).
Heavy Bolt Pistol
"Perpetual Precision" (Standard tier): Replaced with "Head Hunter".
"Elite Precision" (Master-Crafted tier): Replaced with "Adamantine Grip".
"Perpetual Precision" (Master-Crafted tier): Replaced with "Rapid Health".
"Perpetual Penetration" (Master-Crafted tier): Reworked into “Remote Threat”: Enemies over 25 meters away take 20% more Damage.
"Gun Strike Reload" (Artificer tier): Replaced with "Elite Precision".
"Head Hunter 1" (Artificer tier): Replaced with "Adamant Hunter".
"Head Hunter 2" (Artificer tier): Reworked into “Strong Finish”: Last round in a magazine deals 25% more damage.
"Adamant Hunter" (Relic tier): Replaced with "Head Hunter".
"Honed Precision" (Relic tier): Replaced with "Gun Strike Reload".
"Tyranid Eliminator" (Relic tier): Replaced with "Head Hunter".
"Great Might" (Standard tier): Replaced with "Divine Might".
"Death Strike" (Master-Crafted tier): Replaced with “Perpetual Penetration”.
"Close Combat" (Master-Crafted tier): Replaced with "Increased Capacity".
"Adamantine Grip" (Master-Crafted tier): Replaced with "Extended Magazine".
"Iron Grip" (Artificer tier): Replaced with "Death Strike".
"Extended Magazine 1" (Artificer tier): Replaced with "Great Might".
"Extended Magazine 2" (Artificer tier): Reworked into “Strong Start”: First round in a magazine deals 50% more damage.
"Rapid Health" (Relic tier): Reworked into “Able Damage”: After using a Class Ability, Damage increases by 20% for 10 seconds.
"Divine Might" (Relic tier): Replaced with "Honed Precision".
"Chaos Eliminator" (Relic tier): Replaced with "Divine Might".
Chainsword
"Armoured Strength" (Standard tier): Reworked to: “If you have Armour remaining, Melee Damage increases by 10%”.
"Chaos Slayer" (Artificer tier): Reworked into “Combined Onslaught”: Light Combo Attacks deal 10% more Melee Damage.
"Tyranid Slayer" (Artificer tier): Reworked into “Heavy Onslaught”: Heavy Attacks deal 15% more Melee Damage.
"Full Throttle" (Relic tier): Moved to Artificer tier.
“Trampling Stride” (Relic tier): Moved to Artificer tier.
Thunder Hammer
"Armoured Strength 1" (Standard tier): Reworked to: “If you have Armour remaining, Melee Damage increases by 10%”.
"Chaos Slayer" (Artificer tier): Reworked into “Braced Preparation”: While preparing Aftershock, you do not lose control upon taking Heavy Hits and cannot be knocked back.
"Tyranid Slayer" (Artificer tier): Reworked into “After Aftershock”: After hitting an enemy with Aftershock, you deal 10% more Melee Damage for 10 seconds.
"Armoured Strength 2" (Artificer tier): Reworked into “Offense Initiated”: If your Armour is fully depleted, this Weapon deals 10% more Melee Damage.
Power Fist
"Armoured Strength 1" (Standard tier): Reworked to: “If you have Armour remaining, Melee Damage increases by 10%”.
"Chaos Slayer" (Artificer tier): Reworked into “Following Blow”: Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
"Tyranid Slayer" (Artificer tier): Reworked into “Strength of Will”: While performing a Heavy Attack, you take 20% less Ranged Damage.
"Tide of Battle" (Relic tier): Moved to Artificer tier.
“Ground Shake” (Relic tier): Moved to Artificer tier.
Combat Knife
"Armoured Strength" (Standard tier): Reworked to: “If you have Armour remaining, Melee Damage increases by 10%”.
"Chaos Slayer" (Artificer tier): Reworked into “Combined Onslaught”: Light Combo Attacks deal 10% more Melee Damage.
"Tyranid Slayer" (Artificer tier): Reworked into “Heavy Onslaught”: Heavy Attacks deal 15% more Melee Damage.
"Tide of Battle" (Relic tier): Moved to Artificer tier.
“Reeling Blow” (Relic tier): Moved to Artificer tier.
Power Sword
"Armoured Strength" (Standard tier): Reworked to: “If you have Armour remaining, Melee Damage increases by 10%”.
"Chaos Slayer" (Artificer tier): Reworked into “Skilled Restoration”: When Health is below 30%, a Power Whirl hit restores 1 Armour Segment. Cooldown is 10 seconds.
"Tyranid Slayer" (Artificer tier): Reworked into “Melee Onslaught”: This Weapon deals 10% more Melee Damage.
Bolt Weapons Buffs
Bolt Rifle (all versions): Base damage increased by 5%Auto Bolt Rifle: Base damage increased by 5%Instigator Bolt Carbine: Base damage increased by 5%Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve increased by one magazine size (+20)Operations
Obelisk:
Added new voiceovers to clarify objectives in the final gameplay sequence.Inferno:
Players reaching the final stage’s assembly area trigger a teleport for others after a 1:30 warning, followed by a 15-second countdown.Bug Fixes
Occulus Bolt Carbine:
Fixed a bug where the Master-Crafted - Alpha version had -15% spread instead of +15% spread.Multi-Melta:
Fixed a bug where Rate-of-fire versions lacked increased fire rate. Now, mastercrafted has 15% increase, artificer 25%, and relic 35%.Sniper Class:
Fixed incorrect stacking of Sniper’s “Renewal” and “Squad Renewal” perks, resulting in:
Sniper Squad Renewal PerkFixed ability charge restoration (15% instead of planned 10%).Sniper Renewal PerkFixed typo in description (5% ability charge restored instead of actual 15%).Tactical Class:
Radiating Impact PerkFixed incorrect bonus stack with Auspex Scan.Heavy Class:
Enhanced Force PerkFixed bonus to melee Charged attacks mistakenly applied to all melee attacks.Trials:
Fixed a bug causing occasional unintended player health regeneration in trials.Other:
Fixed notification sound for multiple special enemy spawns.