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Best Bethesda RPGs Ranked

by Jacob Oct 21,2025

Few developers become synonymous with a gaming genre, but Bethesda has so thoroughly mastered its signature style that we might as well call first-person open-world Western RPGs "Skyrimlikes" or "Oblivionvanias." Since The Elder Scrolls: Arena launched three decades ago, Bethesda Game Studios has dominated the AAA space, cultivating a devoted fanbase, record-breaking sales, and a $7.5 billion Microsoft acquisition—all built on its distinct design philosophy.

While Bethesda has delivered both masterpieces and misfires, the recent (yet unsurprising) announcement of The Elder Scrolls: Oblivion Remaster has us reevaluating our long-standing rankings. With The Elder Scrolls VI still years away—represented only by a tantalizing (if premature) logo—this list won’t be outdated anytime soon.

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Clarification upfront: This ranking focuses solely on Bethesda’s core RPGs. Spin-offs like the co-op Battlespire or action-adventure Redguard don’t make the cut, nor do mobile titles like The Elder Scrolls Blades or Fallout Shelter (though the latter’s dark humor and charming Vault Boy aesthetic deserve praise).

We’re spotlighting the studio’s defining works—the expansive, genre-defining sandboxes that embody the quintessential "Bethesda Game," even if we begin with…

9: The Elder Scrolls: Arena

The franchise’s debut isn’t last due to poor quality, but because it was a trial by fire. In 1994, Bethesda had only developed sports and Terminator games—Arena blended both. Initially conceived as a medieval gladiator simulator with side quests, it evolved mid-development into a pioneering first-person RPG where fighters could explore cities, interact with NPCs, and brave brutal dungeons.

The result? A clunky yet ambitious "where-the-hell-do-I-go-em-up" reminiscent of Ultima Underworld and Might and Magic, packed with arcane systems, randomized loot, and labyrinthine quests. Combat’s dice-roll mechanics made landing hits feel futile, so it’s fortunate the team scrapped the gladiator premise—though too late to rename the game. Marketing materials already printed, they rebranded it as "Chapter One" of a grander "Elder Scrolls" saga.

Declaring a debut the start of a franchise was a gamble, but Arena’s flaws couldn’t overshadow its potential, setting Bethesda on a legendary path.

The Elder Scrolls: ArenaBethesdaPC

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8: Starfield

Each new Bethesda release sparks debate: Will this finally replace their aging Gamebryo engine? Starfield’s "Creation Engine 2.0" answered with a resounding "no"—same loading screens, same cell-based framework, just dressed in NASApunk aesthetics.

While the sci-fi setting initially charmed, its procedurally generated planets—home to a dozen recycled points of interest—clash with Bethesda’s strengths. Unlike Skyrim’s handcrafted dungeons, Starfield’s abandoned mines and labs feel repetitive. Trapped on a barren rock? No organic discoveries—just pirates to gun down before sighing your way back to the ship.

Placing Starfield near Arena may seem harsh, but pioneering ambition earns more grace than a $200 million blockbuster that promised galaxies and delivered monotony.

StarfieldBethesda Game StudiosXbox Series X|S

PC

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7: The Elder Scrolls II: Daggerfall

Starfield’s procedural generation stings because Bethesda once perfected it—in 1997. Daggerfall’s 80,000-square-mile map (Great Britain’s size) dwarfs Skyrim’s 15 square miles. Traversing it takes 69 hours—faster on horseback, if you can endure staring at a pixelated mane.

The Iliac Bay hosts nine climates, 44 political regions, and 15,000 points of interest, including 4,000 dungeons. Dungeon-crawling improved marginally, but the "skills-level-through-use" system debuted here. Above ground, you could buy property, join guilds, and face consequences for crimes—simple systems fostering deep immersion.

The Elder Scrolls: Chapter II -- DaggerfallBethesdaPC

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6: Fallout 76

Initially a multiplayer looter-shooter devoid of NPCs, Fallout 76 was a 2018 disaster. Griefers replaced scripted dialogue; loot limits and pricing controversies compounded the misery.

Post-Wastelanders update, voiced NPCs and systemic tweaks made it a decent co-op RPG. Yet Elder Scrolls Online (developed externally) outshines it—a testament to how live-service compromises alienated Fallout’s core fans.

Fallout 76Bethesda Game StudiosPlayStation 4

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Xbox One

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5: Fallout 4

Fallout 4’s 25 million sales crown it the series’ commercial king—yet accessibility came at a cost. Gunplay and settlements shone, but the voiced protagonist’s four-response system ("nice, rude, neutral, tell me more") gutted RPG depth. The Synth-focused plot clashed with Fallout’s grit, and factions felt like theme-park attractions.

Fallout 4Bethesda Game StudiosPlayStation 5

Xbox Series X|S

PC

PlayStation 4

Xbox One

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4: Fallout 3

Bethesda’s first Fallout polarized fans. The Vault 101 intro and V.A.T.S. mechanics were triumphs, but the green-hued Capital Wasteland relied on copy-paste subway dungeons. A nonsensical ending—forcing your radiation-vulnerable character to die while a radiation-immune companion watches—epitomized Bethesda’s narrative missteps.

Fallout 3Bethesda Game StudiosXbox 360

PC

PlayStation 3

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3: The Elder Scrolls IV: Oblivion

Oblivion codified Bethesda’s modern formula: pausing for dialogue, stealth archery dominance, and power-fantasy storytelling. Its Lord of the Rings-esque main quest paled next to guild missions—especially the Dark Brotherhood’s creative assassinations and the Thieves Guild’s urban-legend secrecy.

But potato-faced NPCs, grinding for optimal stats, and Oblivion Gate fatigue weigh it down. The Remaster’s visual polish and sprint button help, though janky combat and leveled bandits in Daedric gear remain.

The Elder Scrolls IV: Oblivion RemasteredBethesda Game StudiosXbox Series X|S

PlayStation 5

PC

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2: The Elder Scrolls V: Skyrim

Skyrim sacrificed quest depth and build variety for accessibility—yet it reigns as Bethesda’s apex. Dual-wielding, dragon shouts, and mountain-climbing glitches made gameplay thrilling. Its Nordic tundra, Dwemer ruins, and cozy hearthfire homes created a world players never wanted to leave.

Which do you think is the best Bethesda RPG of all time?