Josef Fares, the creative mind behind Hazelight Studios, recently shed light on the much-anticipated game, *Split Fiction*, during an engaging interview with MinnMax. Reaffirming the studio's commitment to their core values, Fares emphasized that Hazelight will steer clear of live-service models and microtransactions. Moreover, he made it clear that the studio has no plans to go public or be acquired by a larger corporation, stating:
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In the interview, Fares revealed that the central storyline of *Split Fiction* is designed to last approximately 12-14 hours, a duration that aligns well with their previous hit, *It Takes Two*. For players looking to dive deeper into the game, optional missions and additional content will extend the gameplay to around 16-17 hours.
While Hazelight is renowned for its cooperative gameplay, Fares hinted at the potential exploration of single-player experiences in the future. He also disclosed that the development budget for *Split Fiction* is twice that of *It Takes Two*. Despite the increased investment, the studio remains steadfast in its decision to avoid post-launch DLC, ensuring that all features are available to players from the game's launch day.
*Split Fiction* is set to launch globally on March 6th, and will be available on PC, PlayStation 5, and Xbox Series X|S, promising another compelling addition to Hazelight's portfolio of innovative gaming experiences.