In the ever-evolving world of role-playing games (RPGs), the debate over turn-based versus action-oriented gameplay remains a hot topic. The recent release of Clair Obscur: Expedition 33 has reignited these discussions, particularly in relation to genre giants like Final Fantasy. Launched last week, Clair Obscur: Expedition 33 has been hailed as an exemplary RPG by IGN and numerous other critics, proudly showcasing its turn-based roots and drawing inspiration from classics such as Final Fantasy VIII, IX, and X, as well as incorporating elements from games like Sekiro: Shadows Die Twice and Mario & Luigi.
In an interview with RPGsite, producer Francois Meurisse emphasized that Clair Obscur was designed as a turn-based game from its inception. The game seamlessly blends traditional turn-based strategy with action-oriented mechanics, using quick-time events for attacks and parrying/dodging for defense. This innovative approach has sparked considerable discourse on social media, where fans have used Clair Obscur's success to challenge the shift towards more action-based mechanics in RPGs, particularly within the Final Fantasy series.
Naoki Yoshida, while promoting Final Fantasy XVI, highlighted a trend towards action-based mechanics, citing a growing sentiment among younger audiences that selecting commands in games is less appealing. This shift is evident in recent Final Fantasy titles such as XV, XVI, and the VII remake series, which have embraced more action-driven systems. However, Yoshida's comments have fueled debates among fans who cherish the traditional turn-based format, with Clair Obscur's success serving as a counterpoint.
While Square Enix has indeed moved Final Fantasy towards action-based gameplay, it has not abandoned turn-based RPGs entirely. Titles like Octopath Traveler 2, SaGa Emerald Beyond, and the upcoming Bravely Default remaster for Switch 2 demonstrate continued support for the genre. Yet, the question remains whether Final Fantasy should follow in Clair Obscur's footsteps. Many argue against this, citing Final Fantasy's unique aesthetic and iconography, which cannot be simply replicated by adopting another game's mechanics.
Historical debates about the direction of RPGs, such as those surrounding Lost Odyssey and comparisons between Final Fantasy VII and VI, show that these discussions are nothing new. Sales considerations also play a significant role, as Yoshida noted that while he appreciates command system RPGs, the expected sales of Final Fantasy XVI influenced its direction. Despite this, he did not rule out the possibility of a future Final Fantasy returning to a command-based system.
Clair Obscur: Expedition 33 has achieved remarkable success, selling 1 million copies in just three days. This is a testament to the enduring appeal of well-crafted turn-based RPGs, as seen in other recent successes like Baldur's Gate 3 and Metaphor: ReFantazio. However, whether this success will influence the direction of major franchises like Final Fantasy remains uncertain, especially given the high costs and lengthy development times associated with such titles.
Ultimately, Clair Obscur's triumph underscores the importance of authenticity and innovation in game development. As Swen Vincke of Larian Studios remarked about the success of Baldur's Gate 3, it's crucial to create games that excite the creative team and resonate with players. This approach not only fosters unique and engaging gameplay but also helps to move beyond repetitive debates about genre mechanics.